

Your colonists will need a place to sleep and a house, so it is recommended to build a Tavern next. The Builder must build their own Builder’s Hut before building any other huts, and they cannot build or upgrade a hut to a higher level than their own hut level. Step 3: Builderīefore anything can be built, you need a Builder. Once the Town Hall block is placed, you will start receiving your initial 4 citizens. Using the build tool ensures you can see exactly where the building will be, which direction it will face, and if it is at the right Y level (some buildings need to be raised to the correct Y level). This is where you start using the build tool to place buildings. The Town Hall block is what actually creates the colony. Once you have the Town Hall block and the build tool, the remaining camp/ship is just decoration.

They also have some other supplies you may need during the building of your colony. The Supply Camp/Ship gives you the Town Hall block you need to officially start your colony. You can only place one of these per world.

Once you have chosen a location for your colony, you must place a Supply Ship or Supply Camp. You should also gather as many resources as you can-wood, as well as cobble, coal, iron, flowers, string, leather, wool, saplings, and food. You need a large enough area for a full city-at least 8x8 chunks, and decently flat. Quick Walkthroughīefore you get started on your new colony, you should find your perfect location. If you’d like instructions on how to install our Official Modpack, you can find instructions for doing that on Java (Forge) here, on GDLauncher here, and on the Curseforge Launcher here. This tutorial assumes you have already installed the mod or modpack. Placement of the Supply Ship or Supply Camp.
